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JIM LEE IS LATE. Over an
hour late. And no one knows where he is.
Waiting for him are the three young superstar artists Joe Maduriera, J. Scott Campbell and
Huberto Ramos, none of whom seem to mind his absence. The three are lounging on the couch
in Lees WildStorm Productions office in San Diego, staring intensely at the empty
chair in front of them where their new boss should be. Madureira, who gained critical
acclaim on Uncanny X-Men, flew across the continent from New York. Ramos, who gained speed
on DC Comics Impulse, came all the way from Mexico. And Campbell, who rose to fame
on WildStorms own Gen13 --well, he lives only 20 minutes from the WildStorm studio.
But theyve all congregated here to chat about Cliffhanger, their upcoming new
creator-owned imprint which Lee will be publishing through his branch of Image Comics.
And were supposed to be the young and irresponsible ones, laughs the
laid-back Campbell. Madureira just rolls his eyes and smiles. Ramos is anxious to get
started. Jim had a late night. I think he was finishing up an issue of Divine
Right, says Ramos in his slight Mexican accent.
But Cliffhanger isnt really about Lee. Its about Campbell, Madureira, and
Ramos. Its about the next wave of talented artists making the jump from established
properties to creator-owned comics, similar to the formation of Image Comics back in 1992.
Campbells new title Danger Girl launches cliffhanger in March, followed by
Madureiras Battle Chasers in April and Ramos Crimson in May.
Wizard met the young crew during Cliffhangers early developmental stages to discuss
their risky career move to form this bold new imprint. Lee is supposed to be involved in
the interview, too, but the trio grows restless. Lets just do this without
him, laughs Campbell. Im sure hell show up sometime in the middle
or for dinner afterwards.
WIZARD: To get right to the point, why do this? Why leave your high-profile
assignments to start a brand-new imprint at such a young age?
MADUREIRA: I guess you can say that right now, were at the hight of our
popularity, and if we were going to do something like this, now would be the best time. I
was burnt-out on Uncanny X-Men and just felt the need to do something I could put my heart
into. Doing my own creator-owned title and havingour own new line, we wont have any
baggage of any other company sneaking into our universe.
CAMPBELL: When Image first started, it was the best of the best in comics. But as
it grew larger, it certainly didnt have that best-of-best feel. What were
hoping to do with this label is set a precedence of quality back into comics.
RAMOS: I think we all came to the point in our careers where we felt that we had
stories of our own to tell. Were three young guys doing their own ideas, each
completely different from the other and all in one new line.
WIZARD: So why did you three in particular band together?
CAMPBELL: We were all friends before, all had our books coming out at the same time
and thought, Wouldnt it be cool to do it together? The three of us
symbolize security in numbers. I wouldnt have had the nerve or the ego to do a new
label with just me. I mean, who would care? It only has importance if theres a group
of talented guys doing something new. It seems like we are the next graduating class
without us dressing up to symbolize it. [Laughs] But technically, thats what it is.
RAMOS: We were all looking to publish our titles under existing companies. The
timing was there to start something new. It definetly helps when youre working with
guys that you really like and admire.
MADUREIRA: Its like an extra kick in the pats or a friendly competition. You
see what other guys are working on and you just want to rush home and start working to do
something better.
WIZARD: Do you guys feel this venture will affect your careers in any way?
MADUREIRA: It was great being on Uncanny X-Men because everyone reads the X-Men.
Its the highest-selling comic, and it was great being perceived as one of the most
popular artists. But this line isnt about popularity. Its about making a
living and enjoying the work Im doing. To be honest, I really stopped enjoying my
work on X-Men and it was affecting the quality of art. Its about doing something the
way that I want it done and having control over my property, instead of a huge company
forcing me to draw things that I may not necessarily agree with.
CAMPBELL: To me, I want to somewhat legitimize myself as somebody that isnt a
one-hit wonder with Gen13. I want people to realize that theres a whole mess of
ideas in my head and that Gen13 was just one of them. One of the most frustrating things
is that I see myself being morelike a creator that would exist in the movie industry,
because you constantly get to try new ideas; move from project to project. Unfortunately,
in comics, thats suicide. Whenever you do something new, theres constant fan
backlash. Its frustrating as a creator who wants to continually do new things.
Thats one of the main reasons I was detoured from wanting to become a Disney
animator. I couldnt handle being locked into drawing a particular way for the rest
of my life. If anything, Danger Girl will break me out of the mold and lead me into
whatever I decide to do next.
RAMOS: This isnt going to hurt me in any way. [Laughs] If anything, being
associated with Joe and Jeff will only help me. I think that anything you do with your
heart is well-received.
CAMPBELL: [Nodding in agreement]: For the first time I can remember, I drive my car
and it crosses my mind how much it would suck if a truck hit me, because I wouldnt
have been able to finish Danger Girl #1. I have to get this thing out. Even doing Gen13, I
never had this feeling of exitement for my work.
MADUREIRA: Before, in our careers, we were doing stuff for somebody else. I was
drawing the X-Men for Marvel. Jeff was doing Gen13 for Jim. Humberto was doing stuff for
DC. But this is for us. We may lose popularity. We may not sell 150,000 copies, but
well hone our skills as artists and put out our best work. Were doing it
because its stories that we want to tell. How can this not be our best work?
WIZARD: What exactly are each of your titles about?
CAMPBELL: Danger Girl is almost like a James Bond meets Indiana
Jones.It will have characters that will actually get hurt and bleed. They are
regular people doing extraordinary things versus extraordinary people that do what I think
are ordinary things. Im trying to do angles and panels in my art that give you a
sense of theatrical-wide grandeur, or whatever you want to call it. I want each issue to
feel like you just saw 20 minutes of a movie that continues on and on.
One of the things that fans seem to enjoy about my style is my ability to draw attractive
women. Know that and not wanting to completely ruin my career, I realized I had to
incorporate that into Danger Girl. My goal is to make the most fun comic book out there.
MADUREIRA: I was always into fantasy. Stuff like Dungeons & Dragons or Final
Fantasy VII for Sony PlayStation. What Im trying to do is combine everything I like
from fantasy, the characters and environments, and mix them with cool technology like big
robots and machinery. My story follows a group of characters that come together. They
eventually become heroes, even though thats not what they set out to do. And
theyll each have obstacles to overcome from their individual pasts. Im
creating a world and characters that I can do anything I want with, whether that means
killing them off or making them into gods. It will be a very visual book, very cinematic
and almost like Indiana Jones in its action. I want to make it feel like a
movie.
Up till now, all fantasy books are about is a wizard, a dude shooting arrows on a horse or
a guy with a big ax. Battle Chasers wont be a Conan comic. There are colorful
villains that are in outlandish costumes, not spandex, and our stories, especially my own,
will definetly have the superhero action and melodrama.
WIZARD: What about you, Humberto?
RAMOS: My book is about vampires. Most people feel like the vampire theme is
overdone, but the secret is how you tell the story. In my story, vampires are a bit
different. Its a personal rendition of whats a vampire, how you become a
vampire and how you accept being a vampire. Itll also have a lot of action and a lot
of comedy. You dont think of comedy with vampires, but it will have a very fun mood
to it all. Besides the vampires, the story will have monster hunters, witches, werewolves
and every single creature that you can find in the night. Im trying to work in every
scary tale that you heard when you were a kid about all the creatures of the night, and
put every single one of them in this book in some capacity.
WIZARD: Okay, no offense, but you arent considered writers. Do you feel that
will affect the way your books will be perceived? And if so, are you nervous about
tackling the writing?
MADUREIRA: Im going to be writing this book myself with a guy I met in
advertising named Munier Sharrieff. Im a little nervous only because I dont
think artists get a chance when they want to tell stories their own way. When you see an
artist is going to write, its like Oh, God, hes an artist, he cant
write. But artists are storytellers. [They] have their own ways of telling a story,
which are probably more visually exciting. I might not offer you a better-written story
than some of the writers out there, but Ill definetely tell my story in a different
way thatll excite you. Im not Frank Miller and Im not going to write
some literary masterpiece, but I think it will be a highly enjoyable book and hopefully
even open peoples eyes to how to tell a story in comics.
CAMPBELL: I agree. With respect to the good writers in the industry, I dont
think comic book writing is rocket science. Ive already been very heavily involved
in co-plotting Gen13 over the years. I got a pretty good sense of what I like and what I
dont like about stories. At the same time, I do realize that I dont have the
skill to tackle the writing alone. So I am working with another guy by the name of Andy
Hartnell. Hes a friend of mine, and hes going to write Danger Girl with me. I
always bounced ideas off of him for Gen13. As things went along, it just worked out for
him to co-write Danger Girl. His biggest asset is in the dialogue department.
MADUREIRA: Not to sound so cocky, but we can pretty much call up any comic writer
and ask them to write our books, assuming they would accept. But I really want this to be
mine. I want it to be my version of my characters, doing what I think they should be doing
and talking how I think they should talk.
RAMOS: [Smiling]: Im different. Im not so good with writing in English.
[Laughs] But I have friends who can. I have these friends who tell really great ghost
stories set in amazing situations. They are Osco Pinto and Fransisco Haghembeck, who take
my ideas and make them into great stories. Its hard enough for us foreigners to get
work drawings comic books; you can imagine how much harder it is to write them. Since
were all from Mexico and our English isnt the greatest, we asked for help to
script it. I asked Brian Augustyn [Ramos former editor on Impulse and his co-creator
on Ash: Cinder & Smoke], a guy who I really admire and is my really close friend.
[Ramos is interrupted as the office door opens, and Jim Lee strolls in. Am I
late? he asks sarcastically, as he plops into his chair behind his desk and stares
at everyone, smiling the whole time. Im ready when you are, Lee says,
laughing. Ramos is the one to roll his eyes this time, while Campbell and Madureira bite
their lips as they hold back their desire to bust on Lee]
LEE: Just mix in quotes from me at the beginning of this article and people will
think I was never late. [Laughs]
WIZARD: Sure, Jim. Anyway, how did this whole new line come about?
LEE: The concept was: Get some of the best young guys in the business together and
do a brand-new imprint. Jeff [Campbell] was part of the [WildStorm] studio and had talked
about doing Danger Girl early on. With Joe, I talked to him four years ago in the very
earliest stages of Image Comics, when hed just started working at Marvel. He was
working on Deadpool, way before X-Men. I talked to him about doing something for
WildStorm, but he was under contract with Marvel. So I said, Do a run on X-Men, get
popular and whenever you think of doing anything else, give me a call. Soon as I
heard he was leaving Marvel to create his own thing, I immediately contacted him.
Basically, Jeff and Joe are friends--both had creator-owned projects--so I put the deal
together. I have really been trying to stay in the background of all this; Im their
advisor.
WIZARD: Where did Humberto fall in?
LEE: Weve all known Humberto for a long time. We knew he was doing this
Crimson project and Jeff, Joe and I felt that a good third person for the line would make
it stronger and solidify it. So we called Humberto. He was very agreeable and excited
about it.
WIZARD: Its another tough question, but it almost seems like Humberto was
tacked on at the end. Is there more to it than that?
LEE: These three guys gravitated toward one another out of a common respect for
each others work. Thats really all it was, as opposed to, Hey,
lets find a guy who is going to be as hot and high on the top 10 list.
Humberto fit in with these guys. He gets along with them and is a talented artist. Whether
or not hes a hot artist now is irrelevant. I feel Humberto will rise to
that status.
CAMPBELL: We fully and strongly believe in Humbertos ability to produce a
great comic book. Look at his Impulse run. Theres a much more important aspect here
than who is popular enough to join.
WIZARD: Humberto, how do you feel about being associated with these guys?
RAMOS: It gives me more of a challenge to reach their level. My book wont
have the expectations of theirs, so theres less pressure. Im honoredthat I was
asked and that Im going to get grouped with these guys. Itll probably help my
book sell.
I hope people dont think I was just added on. I realize that Im the odd man in
this group, but it just means Ill work extra hard to meet the level of expectation.
The three of us make a good team. Lets leave it at that.
WIZARD: Will anyone else be joing? Rumor had it Mike Turner was originally asked,
but declined.
LEE: My understanding is that Mike has an agreement with Top Cow still.
MADUREIRA: As for others, we are not looking to bring anyone else in right now.
CAMPBELL: In our first year, wed like to make sure that well do okay by
ourselves before we think about growing.
WIZARD: What about other people like Randy Queen or Mike Wieringo who have been
looking to do creator-owned projects?
CAMPBELL: The three of us work. Im sure each one of us can think of two or
three other guys that we know that could have been a part of this line too. But weve
already been warned about the subject of stealing talent from other Image studios.
Were not looking to do that. We just wanted a good group of three guys to launch an
exciting new imprint.
WIZARD: Whats the structure of this new company? Whos the leader?
LEE: Its an imprint of WildStorm and thus, the distribution, marketing and
production will be taken care of by WildStorm. Im there to give them my two cents,
but theyre the ones to determine the success of it. Theyll determine whether
the books come out on time and how theyll look.
RAMOS: And if we want to add someone, well probably do it like I was added.
Wed talk about it amongst ourselves. Its a company of friends.
WIZARD: Whereas Homage is the writers haven, this is almost like the
artists haven of creator-owned books. So why not just be a part of Homage?
LEE: Thats one of way looking at it, but there are certainly artist-driven
properties at Homage. Homage tends to have creaoter-owned books that are a little more
retro, and appeal to a slightly off-the-beaten-track crowd. I thought, what better way to
capture the attention [of fans] than through a new line which is clearly in the
mainstream, but outside the superhero realm? This is for fanboys.
WIZARD: Will you guys ask Jim to do a book in your line?
CAMPBELL: Obviously, we would be honored.
WIZARD: And would you ever do a book in their line?
LEE: I dont know if it will happen anytime soon. I am pretty wed to WildStorm. I
see this line as the next generation. You cant go back to dressing like a teenager.
So the possibility exists, but its unlikely.
WIZARD: Do you consider this the second wave of Image Comics?
MADUREIRA: Thats not a bad way to look at it.
CAMPBELL: I look at this as a way to get people excited about comics again. Id that
comes across as the second wave of Image, great.
RAMOS: Second wave or not, its being with the people I want to be with.
LEE: Though its a bit different, I can definetely see it as the second wave.
Its the second time that the biggest comic book names have gotten together to do
their own thing. And they have us [the original Image founders] to look at any mistakes we
made. So yes, I guess you can call it that because its going to create a lot of
excitement. Fansll be excited.
THE END
-Special thanks to Sp1deyB0Y
for typing this article for us! Thanks Casey!
-Reprinted from
Wizard 78. Special Thanks to Gambit2656 for the Cliffhanger image. Thanks,
Eliot!
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